Early this week, Electronic Arts officially announced its takeover of the most popular social media games company, Playfish, for an estimated US$300 million in cash and options.
Electronic Arts has been the dominant electronic gaming company in the world for several years, churning out blockbusters like Spore, The SIMs, and their sports franchised games like FIFA World Cup, NBA, etc…. Their strength has traditionally been in the packaged electronic games domain where their primary method of distribution has been to sell through retailers, packaged games for the PC, Mac, XBox, Playstation, etc… Recently they have ventured into downloadable games which has reduced their distribution costs significantly. In spite of their dominance in the industry, they announced substantial losses in 2009 which some analysts attributed to their absence in the traditional massively multi-player online role-playing games (MMPORG) and the growing social media gaming space.
The announcement of their purchase of Playfish, together with an announcement to cut close to 1,400 jobs, mainly in the R&D area, makes a bold statement of their intent. The message is that their executives see the future of social media gaming….and that their current focus, which has served them well for almost a decade, is stale.
Playfish on the other hand, is at the forefront of gaming. Titles such as Pet Society and Restaurant City which are primarily played on Facebook have millions of players who spend ten to twenty minutes a day with their online pet or restaurant. Unlike the Tamagotchis, these pets need daily engagement to collect coins, visit friends and buy new things to decorate their houses. The weekly addition of new items keep players engaged regularly. What makes this such an easy game to play is that its essentially free.
But for those who think Playfish are as financially unviable as Twitter, think again. When I met with their founders last year during a round of funding, they had already started to collect money from small purchases gamers made with real money to shorten the time it would take to establish their pet. This amount could range in real cash, from $9.99 to $39.99 but allows you to use the virtual coins across all Playfish gaming platforms. Such has been the success of this model that it is understood that Playfish did not touch the $20 million raised in their previous round of funding, achieving profitability within the 2 years since its founding.
Is this then the future of gaming (and by future, we can only talk about the next five years)? Playfish is not the only fish in this pond. Popular Facebook games such as Mafia Wars, Texas Hold’em Poker, Farmville and Yoville from Zynga, make them another attractive takeover target. It took Farmville two months to get 11 million users. Compare this to the 11.5 million users of the most popular MMPORG game, World of Warcraft from Blizzard.
So what are the advantages of running games on a social media platform?
1) Huge base of members to reach out to. Bear in mind that these members log in regularly to use platforms such as Facebook and MySpace for other things, so are more likely to log into a game to check or update their character’s status.
2) The platform itself can channel reminders to members through their interface. Members need not log into the game daily as any updates or notifications are listed on the main page of the platform itself. The need to log into a game daily can quickly grow stale, but the reminders ensure members stay engaged with the game.
3) Social media gamers tend to like a mix of games. Games to distract the mind such as Bejeweled are popular, but do not pull gamers to play frequently through regular changes in their concept. Playfish’s Word Challenge, Geo Challenge and Who Has the Biggest Brain, fall into this category. The real winners are those that embed some aspect of MMPORG concepts. Games such as Pet Society, Mafia Wars, Restaurant City, etc….all encourage interaction with other members, collection of credits, and the redemption of credits to acquire new items and go up levels.
4) I blogged a few months back about Facebook potentially becoming one of the biggest payment platforms in the world. Gaming is one of the areas which Facebook could facilitate the conversion of real cash into the online credits. Few social media gamers (SMGs) are willing to fork out big sums of money to play these games, but are more willing to pay small sums of money to acquire special items or to shortcut the path to the next level. At this time, Playfish and Zynga need to work out their own payment methodologies with third parties, but if Facebook as an example, can facilitate this for all the applications embedded within their platform, it would make it easier for members to pay. As it is, these “small” sums have made Playfish profitable. The idea of making a small amount from many is somewhat akin to Walmart’s concept, and we all know how successful that has been. $1 from 10 million players is going to make you more than $100 from 1,000 players.
There are however, many challenges before SMG can be considered the future of gaming. For one, fequent tweaking and upgrading of the concept means daily challenges to come up with new ideas to expand the virtual world created. There is also the challenge of technological constraints as the number of players increase, most of whom will never generate a dime of income for you.
The one income stream that I haven’t really seen exploited sufficiently in SMGs is the idea of brand placement. Its done frequently in movies now (Starbucks being the most blatant). But, I have yet to see a Starbucks Cafe in Pet Society or a McDonalds in Mafia Wars. These brands could not only sponsor a virtual outlet in some social media game, but also hold competitions, etc…which would effectively reach out to a massive online population at a very low cost per impression. Whatever it may be, I think SMG is not just the future of gaming, but also the future of advertising.
Tong Hsien-Hui
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